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Xcom 2 save scum
Xcom 2 save scum







xcom 2 save scum xcom 2 save scum

BalanceMimic beacon rebalance: Price increased to 75.Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.Wet Work is no longer retroactive.Graze is no longer a chance for 100% shots. This prevents multiple calls within the same frame from creating multiple requests to save the profile.After changing graphics settings, based on the selected preset, extra crew will be capped.Character head mesh optimized. Normal movement animations are moderately increased.Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance.Support for Nvidia SLI and AMD CrossfireRemoved MSAA options from default presets and adjusted autodetect to target 40 fps instead of 30 fps.Reworked Light Clipping ManagerParticle Vertex Buffer ReallocationOptimization to shadows in the AvengerEnable triple buffering to fix VSync performance.Shadowed light fade out within Avenger Disabled Post & Pre-Mission cinematic lights not being used.Disabled shadow casting from character lights within the Avenger.Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048.Reduces the impact count of the Avatar RifleRemoved a hitch that occurs when the camera enables/disables building visualizer.Deferred profile saves to next tick. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. PerformanceAdded Zip Mode gameplay option. Some animations, such as stepping out of cover or the Gremlin drone movement, seem slower than the rest of the movements in-game, and Zip Mode could remedy that problem.

xcom 2 save scum

This produces fast-paced gameplay, but it also decreases the time for certain delays in combat. One of the most notable additions is a feature called “Zip Mode,” which increases the in-game animation.









Xcom 2 save scum